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SDL2::Raw cpan:TIMOTIMO last updated on 2017-10-06

SDL2-Raw-0.1/
SDL2: :Raw
=========

A low-sugar binding to SDL2.

Synopsis

use SDL2::Raw;

die "couldn't initialize SDL2: { SDL_GetError }" if SDL_Init(VIDEO) != 0;

my $window = SDL_CreateWindow("Hello, world!",
        SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
        800, 600, OPENGL);
my $render = SDL_CreateRenderer($window, -1, ACCELERATED +| PRESENTVSYNC);

my $event = SDL_Event.new;

main: loop {
    SDL_SetRenderDrawColor($render, 0, 0, 0, 0);
    SDL_RenderClear($render);

    while SDL_PollEvent($event) {
        if $event.type == QUIT {
            last main;
        }
    }

    SDL_SetRenderDrawColor($render, 255, 255, 255, 255);
    SDL_RenderFillRect($render,
        SDL_Rect.new(
            2 * min(now * 300 % 800, -now * 300 % 800),
            2 * min(now * 470 % 600, -now * 470 % 600),
        sin(3 * now) * 50 + 80, cos(4 * now) * 50 + 60));

    SDL_RenderPresent($render);
}
SDL_Quit();

Status

There's a bunch of functions and structs already covered, but there's also a whole bunch of things I haven't touched at all. If you need any specific part of the API covered, feel free to open a ticket on github or even a pull request!

Examples

Snake

screenshots/snake_screenshot.png

A simple Snake game. Control it with the arrow keys, guide your snake to eat the red circles, and avoid running into your tail.

This code uses Cairo to create the images for the snake's body and tail.

Particles

screenshots/particles_screenshot.png

A very simple particle system that spews white pixels from a central point that get pulled down by gravity and bounce on the floor.

Shooter

screenshots/shooter_screenshot.png

A more complicated game. Control it with the arrow keys and hold the spacebar to fire.

The code also uses Cairo to render the player's spaceship and the enemy spaceships. In generating the starfields it shows how to render to a texture with SDL2.

White Noise

Just draws random white and black pixels to a texture and displays it.