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Object::Delayed cpan:ELIZABETH last updated on 2018-09-22

Object-Delayed-0.0.3/

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NAME

Object::Delayed - export subs for lazy object creation

SYNOPSIS

use Object::Delayed;  # imports "slack" and "catchup"

# execute when value needed
my $dbh = slack { DBIish.connect: ... }
my $sth = slack { $dbh.prepare: 'select foo from bar' }

# lazy default values for attributes in objects
class Foo {
    has $.bar = slack { say "delayed init"; "bar" }
}
my $foo = Foo.new;
say $foo.bar;  # delayed init; bar

# execute asynchronously, produce value when done
my $prime1000 = catchup { (^Inf).grep( *.is-prime ).skip(999).head }
# do other stuff while prime is calculated
say $prime1000;  # 7919

DESCRIPTION

There are times when constructing an object is expensive but you are not sure yet you are going to need it. In that case it can be handy to delay the creation of the object. But then your code may become much more complicated.

The slack subroutine allows you to transparently create an intermediate object that will perform the delayed creation of the original object when any method is called on it. This can also be used to serve as a lazy default value for a class attribute.

To make it easier to check whether the actual object has been created, you can check for .defined or booleaness of the object without actually creating the object. This can e.g. be used when wanting to disconnect a database handle upon exiting a scope, but only if an actual connection has been made (to prevent it from making the connection only to be able to disconnect it).

The catchup subroutine allows you to transparently run code asynchronously that creates a result value. If the value is used in any and the asychronous code has not finished yet, then it will wait until it is ready so that it can return the result.

AUTHOR

Elizabeth Mattijsen liz@wenzperl.nl

Source can be located at: https://github.com/lizmat/Object::Delayed . Comments and Pull Requests are welcome.

COPYRIGHT AND LICENSE

Copyright 2018 Elizabeth Mattijsen

This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.